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قسم Call Of Duty ®: Black Ops

ركن يختص بلعبة Call Of Duty ®: Black Ops من هاكات وتخزينات وبطولات وتحديات وغيرها , جميع اوفستات كود 7

جميع اوفستات كود 7, اخباركم ان شاء الله بخير جايب لكم جميع اوفستات كود 7.

قسم, Call, Duty, Black, Ops, ركن, يختص, بلعبة, Call, Duty, Black, Ops, هاكات, وتخزينات, وبطولات, وتحديات, وغيرها


جميع اوفستات كود 7 الكاتب Katshab اخباركم ان شاء الله بخير جايب لكم جميع اوفستات كود 7. اخباركم ان شاء الله بخير جايب لكم جميع اوفستات كود 7. التقيم: 5.00

 
 
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قديم 2016-05-07T18:46:30+00:00, 06:46 PM  
New جميع اوفستات كود 7
#1
Status
Offline
 
مشرف اقسام كود

بياناتي
رقم العضوية: 59696
تاريخ التسجيل: Mar 2015
مكان الإقامة: السعودية

معلوماتي
أخر تواجد: 2017-11-13T17:00:22+00:00 [+]
المشاركات: 1,028 [+]
الإجابات: 69 [+]
السمعة: -0.35

معلومات الـ PlayStation
نوع الجهاز: Slim
نظام الجهاز: DEX
نوع الكاستم: Rebug


.

BBM : 5E52FB7B


 اخباركم ان شاء الله بخير جايب لكم جميع اوفستات كود 7.

اخباركم ان شاء الله بخير

جايب لكم جميع اوفستات كود 7

-------------
Multiplayer

Name and Stats
Code:

Name Offset: 0x02000934
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)
COD Points Offset: 0x020942d1
Time Played Offset: 0x02094731
Total Wins Offset: 0x0209475d
Total Losses Offset: 0x020944dd
Prestige Offset: 0x020946dd
Rank Offset (score basically): 0x020946e5
Kills Offset: 0x02094429
Deaths Offset: 0x020942f5
Assists Offset: 0x02094291
Kill/Death Ratio In Weapons Offset: 0x02094425
Wins/Loss Ration In Career Offset: 0x02094761
Headshots Offset: 0x0209440d
Amount Spent In Contracts Offset: 0x020942dd
Contracts Purchased Offset: 0x020942e1
XP Award In Contracts Offset: 0x020942e5
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9
Games Played Offset: 0x020938b1
Wager Match Earnings Offset: 0x020944d9
Unlock All Offset: 0x02094990 (Unlock All Bytes: http://pastebin.com/MxmMrR22)

----

Non-Host

Super Sleight of Hand
Code:

Bytes: 0x02 for on, 0x01 for off
Offset: 0xBBC2E8

Chrome Players
Code:

Bytes: 0x38, 0xC0, 0xFF, 0xFF for On, 0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144

Wallhack
Code:

Bytes: 0x38, 0xC0, 0xF0, 0x03 for On,0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144

Rapid Fire
Code:

Bytes: 0x02 for On, 0x01 for Off
Offset: 0xBBC2EC

Redboxes
Code:

Bytes: 0x60,0x00,0x00,0x00 for both, and when off then change redboxes offset with these: 0x41, 0x86, 0x02, 0x78
Perk Check Offset: 0x001206C8

Redboxes Offset: 0x001205C0

Blackbird
Code:

Bytes: 0x40, 0x9A, 0x00, 0xC4 for On, 0x41, 0x9A, 0x00, 0xC4 for Off
Offset: 0xEBDF4

Super Steady Aim
Code:

Bytes: 0x60,0x00,0x00,0x00 for On, 0x2F, 0x80, 0x00, 0x02 for Off
Offset: 0xAB8EC

No Recoil
Code:

Bytes: 0x60,0x00,0x00,0x00 for On, 0x4B, 0xF1, 0x84, 0xCD for Off
Offset: 0x19B244

---

Client Offsets

In-Game Name
Code:

Offset: 0x139784C

Godmode Scpript
Code:

public void Godmode(uint client)
{
PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[4]);
Thread.Sleep(50);
PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[] { 15, 0xff, 0xff, 0xff });
}

mFlags
Code:

Bytes: 0x01 for noclip,0x02 for ufo
Offset: 0x13979BF

Unlimited Ammo Scpript
Code:

public void UnlimitedAmmo(uint client)
{
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x388, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x400, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x380, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x3f8, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x410, new byte[] { 15, 0xff, 0xff, 0xff });
PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x408, new byte[] { 15, 0xff, 0xff, 0xff });
}

Blackbird
Code:

Bytes: 0x01 On, 0x00 Off
Offset: 0x1397AEB

Reconplane
Code:

Bytes: 0x03 for On, 0x00 for Off
Offset: 0x1397967

Second Chance
Code:

Bytes: 0x01 for On
Offset: 0x1397AEC

Speed
Code:

Bytes: 0x40,0x40 for super, 0x3F 0x80 for default, 0x00,0x00 for freeze
Offset: 0x1397880

In-Game Camo
Code:

Bytes: 60 for gold, 10 for ice,13 for red,10 for olive,20 for nevada,0x18 for sahara
Offset: 0x013952E0

Teleport
Code:

Offset: 0x13950f0

------

Scripts

Aimbot
Code:

public class Aimbot
{

#region Aimbot
//All of the getting info etc.
public static uint G_Entity(uint client)
{
return 0x012ab290 + (client * 0x2F8);
}
public static float[] getOrigin(uint clientNum)
{
float[] origin = new float[3];
origin[0] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24);
origin[1] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24 + 0x4);
origin[2] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24 + 0x8);
return origin;
}
public static UInt32 G_Entity(Int32 ClientIndex)
{
return 0x16B7920 + ((UInt32)ClientIndex * 0x31C);
}

public static int GetHost()
{
string str = Lib.ReadString(0x172a588);
for (int i = 0; i < 0x12; i++)
{
string str2 = Lib.ReadString((uint)(0xf1651c + (i * 0x3600)));
if (str == str2)
{
return i;
}
}
return -1;
}
public static Boolean Exists(Int32 clientIndex)
{
return Lib.ReadString(0x013978d0 + ((uint)clientIndex * 0x2A38)) != "";
}

public static Boolean IsAlive(Int32 clientIndex)
{
return (Lib.ReadByte(0x0139793b + ((uint)clientIndex * 0x2A38)) == 0);
}

public static Boolean isSameTeam(Int32 Owner, Int32 Victim)
{
return Lib.ReadInt32(0x01397894 + ((uint)Owner * 0x2A38)) == Lib.ReadInt32(0x01397894 + ((uint)Victim * 0x2A38));
}
public static Single GetDistance3D(Single[] p1, Single[] p2)
{
float[] numArray3 = new float[] { p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2] };
return ((numArray3[0] * numArray3[0]) + (numArray3[1] * numArray3[1])) + (numArray3[2] * numArray3[2]);
}
public static int GetNearestClientFromAttacker(int You)
{
int CIndex = -1;
double Closest = 1E+08f;
for (int i = 0; i < 12; i++)
{
if (((Exists(i) && IsAlive(i) && !isSameTeam(You, i))))
{
double Bla = GetDistance3D(getOrigin((uint)You), getOrigin((uint)i));
if (Bla < Closest)
{
CIndex = i;
Closest = Bla;
}
}
}
return CIndex;
}


//The Real Aimbot Code-----

//function to convert a vector to angles
public static Single[] vectoangles(Int32 clientIndex, Int32 secondPlayer)
{
Single[] numArray1 = getOrigin((uint)clientIndex);
Single[] numArray2 = getOrigin((uint)secondPlayer);
Single[] Angles = {(numArray2[0] - numArray1[0]), (numArray2[1] - numArray1[1]), (numArray2[2] - numArray1[2])};
Single num2;
Single num3;
Single[] numArray = new Single[3];
if ((Angles[1] == 0f) && (Angles[0] == 0f))
{
num2 = 0f;
if (Angles[2] > 0f)
num3 = 90f;
else
num3 = 270f;
}
else
{
if (Angles[0] != -1f)
num2 = (Single)((Math.Atan2((Double)Angles[1], (Double)Angles[0]) * 180.0) / 3.1415926535897931);
else if (Angles[1] > 0f)
num2 = 90f;
else
num2 = 270f;
if (num2 < 0f)
num2 += 360f;
Single num = (Single)Math.Sqrt((Double)((Angles[0] * Angles[0]) + (Angles[1] * Angles[1])));
num3 = (Single)((Math.Atan2((Double)Angles[2], (Double)num) * 180.0) / 3.1415926535897931);
if (num3 < 0f)
num3 += 360f;
}
numArray[0] = -num3;
numArray[1] = num2;
return numArray;
}
//Set Set the clients angles
public static void SetClientViewAngles(Int32 clientIndex, Int32 Victim)
{
Single[] angles = vectoangles(clientIndex, Victim);
Lib.WriteSingle(0x10040000, angles);
RPC.Call(0x2C1E38, new Object[] { Addresses.G_Entity((uint)clientIndex), 0x10040000 });
}
//Just Aimbot Threads and Bools
public static bool[] AimbotStatus = new bool[12];
public static Thread[] AimbotThread = new Thread[12];
public static bool[] UnfairAimbot = new bool[12];

//This is what starts the Aimbot
public static void StartAimbot(int clientIndex)
{
ThreadStart start = null;
if (!AimbotStatus[clientIndex])
{
Thread.Sleep(100);
AimbotStatus[clientIndex] = true;
if (start == null)
{
start = () => InitializeAimbot(clientIndex);
}
AimbotThread[clientIndex] = new Thread(start);
AimbotThread[clientIndex].IsBackground = true;
AimbotThread[clientIndex].Start();
}
else
{
AimbotStatus[clientIndex] = false;
AimbotThread[clientIndex].Abort();
}
}
//Main Aimbot Code
private static void InitializeAimbot(int client)
{
PS3.Reconnect();
while (AimbotThread[client].IsAlive)
{
int nearestPlayer = GetNearestClientFromAttacker(client);
if (nearestPlayer != client)
{
if (ButtonPress.ButtonPressed(client, 03) || ButtonPress.ButtonPressed(client, 04))
{
SetClientViewAngles(client, nearestPlayer);
}
}
}
}
#endregion

//Example:

Aimbot.StartAimbot(int client);

------
Cbuf_AddText
Code:


public void cBuf_AddText(int localClient,string command)
{
RPC.Call(0x00399CC8, localClient, command);
}
------

Unlock All

Code:


public void UnlockAll()
{
PS3.SetMemory(0x02094990, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF });
}

------


SV_GameSendServerCommand

Code:


public void SV_GameSendServerCommand(int client, string command)
{
RPC.Call(0x003E95F0, client, 1, command);
}


RPC
Code:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace BOIMPRPC
{
public class PS3
{
static uint processID;

private static uint GetProcessID()
{
uint[] ProcessIDs;
PS3_TMAPI.GetProcessList(0, out ProcessIDs);
return ProcessIDs[0];
}

public static void SetMemory(uint address, byte[] memory)
{
PS3_TMAPI.ProcessSetMemory(0, PS3_TMAPI.UnitType.PPU, processID, 0, address, memory);
}

public static byte[] GetMemory(uint address, int length)
{
byte[] bytes = new byte[length];
PS3_TMAPI.ProcessGetMemory(0, PS3_TMAPI.UnitType.PPU, processID, 0, address, ref bytes);
return bytes;
}

public static int Init()
{
processID = GetProcessID();
return RPC.Init();
}
}

public class RPC
{
static uint function_address;

public static int Init()
{
function_address = Get_func_address();
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}

public static uint Get_func_address()
{
for (uint i = 0x7A21D4; i < 0x1000000; i += 4)
{
byte[] bytes = PS3.GetMemory(i, 8);
if (((bytes[0] == 0x4B) && (bytes[1] == 0xFF) && (bytes[2] == 0xBE) && (bytes[3] == 0x05) && (bytes[4] == 0x4B) && (bytes[5] == 0xFF) && (bytes[6] == 0xFC) && (bytes[7] == 0x98)))
{
return i + 0xC;
}
}
return 0;
}

public static void Enable_RPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x80, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}

public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[i] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is uint)
{
byte[] val = BitConverter.GetBytes((uint)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
}
else if (parameters[i] is string)
{
byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters[i]) + "\0");
PS3.SetMemory(0x10050054 + i * 0x400, str);
uint addr = 0x10050054 + i * 0x400;
byte[] address = BitConverter.GetBytes(addr);
Array.Reverse(address);
PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
}
else if (parameters[i] is float)
{
num_floats++;
byte[] val = BitConverter.GetBytes((float)parameters[i]);
Array.Reverse(val);
PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
}
}
byte[] fadd = BitConverter.GetBytes(func_address);
Array.Reverse(fadd);
PS3.SetMemory(0x1005004C, fadd);
System.Threading.Thread.Sleep(20);
byte[] ret = PS3.GetMemory(0x10050050, 4);
Array.Reverse(ret);
return BitConverter.ToInt32(ret, 0);
}

------

Unlock All Trophys
Code:
[/B]
public void TrophyUnlocks_MP()
{
string[] Achievements = new string[75];
Achievements[0] = "8 SP_WIN_CUBA";
Achievements[1] = "8 SP_WIN_VORKUTA";
Achievements[2] = "8 SP_WIN_PENTAGON";
Achievements[3] = "8 SP_WIN_FLASHPOINT";
Achievements[4] = "8 SP_WIN_KHE_SANH";
Achievements[5] = "8 SP_WIN_HUE_CITY";
Achievements[6] = "8 SP_WIN_KOWLOON";
Achievements[7] = "8 SP_WIN_RIVER";
Achievements[8] = "8 SP_WIN_FULLAHEAD";
Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
Achievements[11] = "8 SP_VWIN_FLASHPOINT";
Achievements[12] = "8 SP_VWIN_HUE_CITY";
Achievements[13] = "8 SP_VWIN_RIVER";
Achievements[14] = "8 SP_VWIN_FULLAHEAD";
Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
Achievements[26] = "8 SP_LVL_WMD_RSO";
Achievements[27] = "8 SP_LVL_WMD_RELAY";
Achievements[28] = "8 SP_LVL_POW_HIND";
Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
Achievements[36] = "8 SP_GEN_MASTER";
Achievements[37] = "8 SP_GEN_FRAGMASTER";
Achievements[38] = "8 SP_GEN_ROUGH_ECO";
Achievements[39] = "8 SP_GEN_CROSSBOW";
Achievements[40] = "8 SP_GEN_FOUNDFILMS";
Achievements[41] = "8 SP_ZOM_COLLECTOR";
Achievements[42] = "8 SP_ZOM_NODAMAGE";
Achievements[43] = "8 SP_ZOM_TRAPS";
Achievements[44] = "8 SP_ZOM_SILVERBACK";
Achievements[45] = "8 SP_ZOM_CHICKENS";
Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
Achievements[47] = "8 MP_FILM_CREATED";
Achievements[48] = "8 MP_WAGER_MATCH";
Achievements[49] = "8 MP_PLAY";
Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
Achievements[51] = "8 DLC1_ZOM_HARDWAY";
Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
Achievements[54] = "8 DLC1_ZOM_NOLEGS";
Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




byte[] FT111 = new byte[] { 0x41 };
byte[] FT11 = new byte[] { 0x40 };
byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 };
byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 };




for (int i = 0; i < 75; i++)
{
PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
PS3.SetMemory(0x466298, FT111);
PS3.SetMemory(0x4667B4, RPCON1);
System.Threading.Thread.Sleep(15);
PS3.SetMemory(0x466298, FT11);
PS3.SetMemory(0x4667B4, RPCOFF1);
}
}

------

اتمنى اني ما اخطيت بشي


 اخباركم ان شاء الله بخير جايب لكم جميع اوفستات كود 7.

h,tsjhj [ldu ;,]




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تعليمات المشاركة
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المواضيع المتشابهه
الموضوع كاتب الموضوع المنتدى مشاركات آخر مشاركة
جميع اوفستات + اكواد Cbuf_AddText + SV_GameSendServerCommand + Unlock All Trophys Red-EyeX33 قسم Call Of Duty ®: Black Ops 17 2017-07-27T18:46:23+00:00 06:46 PM
مطلوب اوفستات جميع اجزاء كود هيمو999 قسم الطلبات والاستفسارات العام PlayStation® Support 8 2014-05-20T21:07:50+00:00 09:07 PM
جميع اوفستات gta v 1.11 MR-7SHR قسم قراند 5 (GTA V  (PS3-PS4 3 2014-04-01T07:14:49+00:00 07:14 AM
جميع اوفستات كود 10 (قوست) لتحديث 1.6 (الملف في المرفقات) JustForFun قسم Call of Duty® Ghosts 1 2013-12-14T00:00:37+00:00 12:00 AM
جميع اوفستات gta v 1.06 JustForFun قسم قراند 5 (GTA V  (PS3-PS4 53 2013-12-07T04:27:38+00:00 04:27 AM



الساعة الآن 06:53 PM


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