العودة   منتديات هاك بلاي ستيشن HackPs > أقسم هاكات الالعاب > أقسام هاكات كود العام Call Of Duty > قسم Call Of Duty ®: Black Ops > جميع اوفستات + اكواد Cbuf_AddText + SV_GameSendServerCommand + Unlock All Trophys

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قسم Call Of Duty ®: Black Ops

ركن يختص بلعبة Call Of Duty ®: Black Ops من هاكات وتخزينات وبطولات وتحديات وغيرها , جميع اوفستات + اكواد Cbuf_AddText + SV_GameSendServerCommand + Unlock All Trophys

جميع اوفستات + اكواد Cbuf_AddText + SV_GameSendServerCommand + Unlock All Trophys, كيف حالك ياشباب ان شاء الله بخير المهم ياشباب انا جايب لكم اكواد وافستات + اكواد.

قسم, Call, Duty, Black, Ops, ركن, يختص, بلعبة, Call, Duty, Black, Ops, هاكات, وتخزينات, وبطولات, وتحديات, وغيرها


 
 
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قديم 2014-09-11T17:47:03+00:00, 05:47 PM  
افتراضي جميع اوفستات + اكواد Cbuf_AddText + SV_GameSendServerCommand + Unlock All Trophys
#1
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الصورة الرمزية Red-EyeX33
موقوف

بياناتي
رقم العضوية: 7397
تاريخ التسجيل: Mar 2013
مكان الإقامة: السعودية

معلوماتي
أخر تواجد: 2017-08-09T13:11:09+00:00 [+]
المشاركات: 603 [+]
الإعجابات: 35 [+]
الإجابات: 2 [+]
السمعة: 6.01

معلومات الـ PlayStation
نوع الجهاز: Slim
نظام الجهاز: DEX


aShT8naLK


 كيف حالك ياشباب ان شاء الله بخير المهم ياشباب انا جايب لكم  اكواد وافستات + اكواد.

كيف حالك ياشباب ان شاء الله بخير


المهم ياشباب انا جايب لكم اكواد وافستات + اكواد

Cbuf_AddText
+ SV_GameSendServerCommand
+ Unlock All Trophys
للممبرمجين التولات :)




نبداء بالاول الاكواد

»»» Unlock All Trophys «««

كود:
public void TrophyUnlocks_MP()
        {
            string[] Achievements = new string[75];
            Achievements[0] = "8 SP_WIN_CUBA";
            Achievements[1] = "8 SP_WIN_VORKUTA";
            Achievements[2] = "8 SP_WIN_PENTAGON";
            Achievements[3] = "8 SP_WIN_FLASHPOINT";
            Achievements[4] = "8 SP_WIN_KHE_SANH";
            Achievements[5] = "8 SP_WIN_HUE_CITY";
            Achievements[6] = "8 SP_WIN_KOWLOON";
            Achievements[7] = "8 SP_WIN_RIVER";
            Achievements[8] = "8 SP_WIN_FULLAHEAD";
            Achievements[9] = "8 SP_WIN_INTERROGATION_ESCAPE";
            Achievements[10] = "8 SP_WIN_UNDERWATERBASE";
            Achievements[11] = "8 SP_VWIN_FLASHPOINT";
            Achievements[12] = "8 SP_VWIN_HUE_CITY";
            Achievements[13] = "8 SP_VWIN_RIVER";
            Achievements[14] = "8 SP_VWIN_FULLAHEAD";
            Achievements[15] = "8 SP_VWIN_UNDERWATERBASE";
            Achievements[16] = "8 SP_LVL_CUBA_CASTRO_ONESHOT";
            Achievements[17] = "8 SP_LVL_VORKUTA_VEHICULAR";
            Achievements[18] = "8 SP_LVL_VORKUTA_SLINGSHOT";
            Achievements[19] = "8 SP_LVL_KHESANH_MISSILES";
            Achievements[20] = "8 SP_LVL_HUECITY_AIRSUPPORT";
            Achievements[21] = "8 SP_LVL_HUECITY_DRAGON";
            Achievements[22] = "8 SP_LVL_CREEK1_DESTROY_MG";
            Achievements[23] = "8 SP_LVL_CREEK1_KNIFING";
            Achievements[24] = "8 SP_LVL_KOWLOON_DUAL";
            Achievements[25] = "8 SP_LVL_RIVER_TARGETS";
            Achievements[26] = "8 SP_LVL_WMD_RSO";
            Achievements[27] = "8 SP_LVL_WMD_RELAY";
            Achievements[28] = "8 SP_LVL_POW_HIND";
            Achievements[29] = "8 SP_LVL_POW_FLAMETHROWER";
            Achievements[30] = "8 SP_LVL_FULLAHEAD_2MIN";
            Achievements[31] = "8 SP_LVL_REBIRTH_MONKEYS";
            Achievements[32] = "8 SP_LVL_REBIRTH_NOLEAKS";
            Achievements[33] = "8 SP_LVL_UNDERWATERBASE_MINI";
            Achievements[34] = "8 SP_LVL_FRONTEND_CHAIR";
            Achievements[35] = "8 SP_LVL_FRONTEND_ZORK";
            Achievements[36] = "8 SP_GEN_MASTER";
            Achievements[37] = "8 SP_GEN_FRAGMASTER";
            Achievements[38] = "8 SP_GEN_ROUGH_ECO";
            Achievements[39] = "8 SP_GEN_CROSSBOW";
            Achievements[40] = "8 SP_GEN_FOUNDFILMS";
            Achievements[41] = "8 SP_ZOM_COLLECTOR";
            Achievements[42] = "8 SP_ZOM_NODAMAGE";
            Achievements[43] = "8 SP_ZOM_TRAPS";
            Achievements[44] = "8 SP_ZOM_SILVERBACK";
            Achievements[45] = "8 SP_ZOM_CHICKENS";
            Achievements[46] = "8 SP_ZOM_FLAMINGBULL";
            Achievements[47] = "8 MP_FILM_CREATED";
            Achievements[48] = "8 MP_WAGER_MATCH";
            Achievements[49] = "8 MP_PLAY";
            Achievements[50] = "8 DLC1_ZOM_OLDTIMER";
            Achievements[51] = "8 DLC1_ZOM_HARDWAY";
            Achievements[52] = "8 DLC1_ZOM_PISTOLERO";
            Achievements[53] = "8 DLC1_ZOM_BIGBADDABOOM";
            Achievements[54] = "8 DLC1_ZOM_NOLEGS";
            Achievements[55] = "8 DLC2_ZOM_PROTECTEQUIP";
            Achievements[56] = "8 DLC2_ZOM_LUNARLANDERS";
            Achievements[57] = "8 DLC2_ZOM_FIREMONKEY";
            Achievements[58] = "8 DLC2_ZOM_BLACKHOLE";
            Achievements[59] = "8 DLC2_ZOM_PACKAPUNCH";
            Achievements[60] = "8 DLC3_ZOM_STUNTMAN";
            Achievements[61] = "8 DLC3_ZOM_SHOOTING_ON_LOCATION";
            Achievements[62] = "8 DLC3_ZOM_QUIET_ON_THE_SET";
            Achievements[63] = "8 DLC4_ZOM_TEMPLE_SIDEQUEST";
            Achievements[64] = "8 DLC5_ZOM_CRYOGENIC_PARTY";
            Achievements[65] = "8 DLC5_ZOM_BIG_BANG_THEORY";
            Achievements[66] = "8 DLC5_ZOM_GROUND_CONTROL";
            Achievements[67] = "8 DLC5_ZOM_ONE_SMALL_HACK";
            Achievements[68] = "8 DLC5_ZOM_ONE_GIANT_LEAP";
            Achievements[69] = "8 DLC5_ZOM_PERKS_IN_SPACE";
            Achievements[70] = "8 DLC5_ZOM_FULLY_ARMED";
            Achievements[71] = "8 DLC4_ZOM_ZOMB_DISPOSAL";
            Achievements[72] = "8 DLC4_ZOM_MONKEY_SEE_MONKEY_DONT";
            Achievements[73] = "8 DLC4_ZOM_BLINDED_BY_THE_FRIGHT";
            Achievements[74] = "8 DLC4_ZOM_SMALL_CONSOLATION";




            byte[] FT111 = new byte[] { 0x41 };
            byte[] FT11 = new byte[] { 0x40 };
            byte[] RPCON1 = new byte[] { 0x38, 0x60, 0xFF, 0xFF, 0x38, 0x80, 0x00, 0x00, 0x3C, 0xA0, 0x02, 0x00, 0x30, 0xA5, 0x50, 0x00, 0x4B, 0xF8, 0x2E, 0x2D, 0x4B, 0xFF, 0xFB, 0x78 };
            byte[] RPCOFF1 = new byte[] { 0x82, 0xB9, 0x00, 0x00, 0x3C, 0xE0, 0x00, 0xD7, 0x3D, 0x80, 0x00, 0x92, 0x56, 0xA4, 0x38, 0x30, 0x56, 0xBB, 0x18, 0x38, 0x3B, 0x87, 0x9D, 0x04 };




            for (int i = 0; i < 75; i++)
            {
                PS3.SetMemory(0x2005000, Encoding.ASCII.GetBytes(Achievements + "\0"));
                PS3.SetMemory(0x466298, FT111);
                PS3.SetMemory(0x4667B4, RPCON1);
                System.Threading.Thread.Sleep(15);
                PS3.SetMemory(0x466298, FT11);
                PS3.SetMemory(0x4667B4, RPCOFF1);
            }
        }

»»» Cbuf_AddText «««

كود:
public void cBuf_AddText(int localClient,string command)
                {
                    RPC.Call(0x00399CC8, localClient, command);
                }
»»» SV_GameSendServerCommand «««

كود:
public void SV_GameSendServerCommand(int client, string command)
                {
                    RPC.Call(0x003E95F0, client, 1, command);
                }



»»» Unlock All «««
كود:
public void UnlockAll()
        {
            PS3.SetMemory(0x02094990, new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF });
        }

»»» Aimbot «««

كود:
public class Aimbot
    {

        #region Aimbot
        //All of the getting info etc.
        public static uint G_Entity(uint client)
        {
            return 0x012ab290 + (client * 0x2F8);
        }
        public static float[] getOrigin(uint clientNum)
        {
            float[] origin = new float[3];
            origin[0] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24);
            origin[1] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24 + 0x4);
            origin[2] = Lib.ReadSingle(0x013950c8 + 0x2A38 * clientNum + 0x24 + 0x8);
            return origin;
        }
        public static UInt32 G_Entity(Int32 ClientIndex)
        {
            return 0x16B7920 + ((UInt32)ClientIndex * 0x31C);
        }

        public static int GetHost()
        {
            string str = Lib.ReadString(0x172a588);
            for (int i = 0; i < 0x12; i++)
            {
                string str2 = Lib.ReadString((uint)(0xf1651c + (i * 0x3600)));
                if (str == str2)
                {
                    return i;
                }
            }
            return -1;
        }
        public static Boolean Exists(Int32 clientIndex)
        {
            return Lib.ReadString(0x013978d0 + ((uint)clientIndex * 0x2A38)) != "";
        }

        public static Boolean IsAlive(Int32 clientIndex)
        {
            return (Lib.ReadByte(0x0139793b + ((uint)clientIndex * 0x2A38)) == 0);
        }

        public static Boolean isSameTeam(Int32 Owner, Int32 Victim)
        {
            return Lib.ReadInt32(0x01397894 + ((uint)Owner * 0x2A38)) == Lib.ReadInt32(0x01397894 + ((uint)Victim * 0x2A38));
        }
        public static Single GetDistance3D(Single[] p1, Single[] p2)
        {
            float[] numArray3 = new float[] { p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2] };
            return ((numArray3[0] * numArray3[0]) + (numArray3[1] * numArray3[1])) + (numArray3[2] * numArray3[2]);
        }
        public static int GetNearestClientFromAttacker(int You)
        {
            int CIndex = -1;
            double Closest = 1E+08f;
            for (int i = 0; i < 12; i++)
            {
                if (((Exists(i) && IsAlive(i) && !isSameTeam(You, i))))
                {
                    double Bla = GetDistance3D(getOrigin((uint)You), getOrigin((uint)i));
                    if (Bla < Closest)
                    {
                        CIndex = i;
                        Closest = Bla;
                    }
                }
            }
            return CIndex;
        }


        //The Real Aimbot Code-----

        //function to convert a vector to angles
        public static Single[] vectoangles(Int32 clientIndex, Int32 secondPlayer)
        {
            Single[] numArray1 = getOrigin((uint)clientIndex);
            Single[] numArray2 = getOrigin((uint)secondPlayer);
            Single[] Angles = {(numArray2[0] - numArray1[0]), (numArray2[1] - numArray1[1]), (numArray2[2] - numArray1[2])};
            Single num2;
            Single num3;
            Single[] numArray = new Single[3];
            if ((Angles[1] == 0f) && (Angles[0] == 0f))
            {
                num2 = 0f;
                if (Angles[2] > 0f)
                    num3 = 90f;
                else
                    num3 = 270f;
            }
            else
            {
                if (Angles[0] != -1f)
                    num2 = (Single)((Math.Atan2((Double)Angles[1], (Double)Angles[0]) * 180.0) / 3.1415926535897931);
                else if (Angles[1] > 0f)
                    num2 = 90f;
                else
                    num2 = 270f;
                if (num2 < 0f)
                    num2 += 360f;
                Single num = (Single)Math.Sqrt((Double)((Angles[0] * Angles[0]) + (Angles[1] * Angles[1])));
                num3 = (Single)((Math.Atan2((Double)Angles[2], (Double)num) * 180.0) / 3.1415926535897931);
                if (num3 < 0f)
                    num3 += 360f;
            }
            numArray[0] = -num3;
            numArray[1] = num2;
            return numArray;
        }
        //Set Set the clients angles
        public static void SetClientViewAngles(Int32 clientIndex, Int32 Victim)
        {
            Single[] angles = vectoangles(clientIndex, Victim);
            Lib.WriteSingle(0x10040000, angles);
            RPC.Call(0x2C1E38, new Object[] { Addresses.G_Entity((uint)clientIndex), 0x10040000 });
        }
        //Just Aimbot Threads and Bools
        public static bool[] AimbotStatus = new bool[12];
        public static Thread[] AimbotThread = new Thread[12];
        public static bool[] UnfairAimbot = new bool[12];

        //This is what starts the Aimbot
        public static void StartAimbot(int clientIndex)
        {
            ThreadStart start = null;
            if (!AimbotStatus[clientIndex])
            {
                Thread.Sleep(100);
                AimbotStatus[clientIndex] = true;
                if (start == null)
                {
                    start = () => InitializeAimbot(clientIndex);
                }
                AimbotThread[clientIndex] = new Thread(start);
                AimbotThread[clientIndex].IsBackground = true;
                AimbotThread[clientIndex].Start();
            }
            else
            {
                AimbotStatus[clientIndex] = false;
                AimbotThread[clientIndex].Abort();
            }
        }
        //Main Aimbot Code
        private static void InitializeAimbot(int client)
        {
            PS3.Reconnect();
            while (AimbotThread[client].IsAlive)
            {
                int nearestPlayer = GetNearestClientFromAttacker(client);
                if (nearestPlayer != client)
                {
                    if (ButtonPress.ButtonPressed(client, 03) || ButtonPress.ButtonPressed(client, 04))
                    {
                        SetClientViewAngles(client, nearestPlayer);
                    }
                }
            }
        }
        #endregion

//Example:

Aimbot.StartAimbot(int client);


»»» Addresses «««

كود:
0x003E95F0 - sv_gamesendservercommand(int clientNum, svscmd_type type, const char *text)
0x00370638 - G_LocalizedStringIndex(const char *string)
0x004C4FF0 - Dvar_GetBool(const char *dvarName)
0x00399CC8 - CBUF_AddText(int localClientNum, const char *text)
0x003F62A8 - Sv_SendClientSnapshot(client_s *client)
0x002D85E0 - Player_Die(unsigned int *self, unsigned int *inflictor, unsigned int *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, unsigned int hitLoc, int psTimeOffset)
0x0007B720 - BG_GetPerkIndexForName(char *perkName)
0x00377208 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x002D2D98 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x00356BE0 - G_CallSpawnEntity(gentity_s *ent)
0x0036FFA0 - G_ModelIndex(const char *name)
0x00370238 - HudElem_Alloc(int clientNum, int teamNum)
0x003DFD90 - Sv_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x003376C8 - SP_script_model(gentity_s *pSelf)
0x012ab290 - g_entity 
0x003705D0 - G_MaterialIndex(const char *name)
0x003701D8 - G_SetModel(gentity_s *ent, const char *modelName)
0x00373488 - G_Spawn(void)
0x011F2738 - G_Hudelem
0x00375548 - G_GetWeaponIndexForName(const char *name)
0x0037FE50 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
0x003EED08 - Sv_AddServerCommand
0x003E5200 - Sv_SendClientGameState(Client_s *)
0x002D4BA0 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
0x002CA520 - PlayerCmd_SayAll
0x002CA608 - PlayerCmd_SayTeam
0x003E0848 - Sv_FastRestart_f
0x003E0660 - Sv_Maprestart(int fast_restart)
0x003E7528 - Sv_Addtestclient(void)
0x00310470 - GScr_AddTestClient
0x003E47B8 - SV_ClientCommand(client_s *cl, msg_t *msg)
0x003E1B60 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
0x0039B6C0 - SV_Cmd_TokenizeString(const char *text_in)
0x002D6140 - ClientCommand(int clientNum)
0x003996E8 - SV_Cmd_EndTokenizedString(void)
0x000C0A98 - BG_GetWeaponDef(unsigned int weaponIndex)
0x00356DF0 - G_Callspawn
0x00357500 - G_SpawnEntitiesFromString(void)
0x003EAD98 - SV_SetConfigstring(int index, const char *val)
0x005CF9B0 - Scr_GetVector(unsigned int index, float *vectorValue)
ونجي الحين للاوفستات **
***
*
»»» Client Offsets «««





كود:
In-Game Name
Code:
Offset: 0x139784C


Godmode Scpript
Code:
public void Godmode(uint client)
{
         PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[4]);
         Thread.Sleep(50);
         PS3.SetMemory((0x12ab290 + (client * 760)) + 0x194, new byte[] { 15, 0xff, 0xff, 0xff });
}


mFlags
Code:
Bytes: 0x01 for noclip,0x02 for ufo
Offset: 0x13979BF


Unlimited Ammo Scpript
Code:
public void UnlimitedAmmo(uint client)
{
            PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x388, new byte[] { 15, 0xff, 0xff, 0xff });
            PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x400, new byte[] { 15, 0xff, 0xff, 0xff });
            PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x380, new byte[] { 15, 0xff, 0xff, 0xff });
            PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x3f8, new byte[] { 15, 0xff, 0xff, 0xff });
            PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x410, new byte[] { 15, 0xff, 0xff, 0xff });
            PS3.SetMemory((0x13950c8 + (client * 0x2a38)) + 0x408, new byte[] { 15, 0xff, 0xff, 0xff });
}

Blackbird
Code:
Bytes: 0x01 On, 0x00 Off
Offset: 0x1397AEB

Reconplane
Code:
Bytes: 0x03 for On, 0x00 for Off
Offset: 0x1397967

Second Chance
Code:
Bytes: 0x01 for On
Offset: 0x1397AEC

Speed
Code:
Bytes: 0x40,0x40 for super, 0x3F 0x80 for default, 0x00,0x00 for freeze
Offset: 0x1397880

In-Game Camo

Code:

Bytes: 60 for gold, 10 for ice,13 for red,10 for olive,20 for nevada,0x18 for sahara
Offset: 0x013952E0
Teleport
Code:
Offset: 0x13950f0




»»» Non Host offset «««

كود:
Super Sleight of Hand
Code:
Bytes: 0x02 for on, 0x01 for off
Offset: 0xBBC2E8


Chrome Players
Code:
Bytes: 0x38, 0xC0, 0xFF, 0xFF for On, 0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144


Wallhack
Code:
Bytes: 0x38, 0xC0, 0xF0, 0x03 for On,0xFC, 0xC0, 0xF8, 0x90 for Off
Offset: 0x131144


Rapid Fire
Code:
Bytes: 0x02 for On, 0x01 for Off
Offset: 0xBBC2EC


Redboxes
Code:
Bytes: 0x60,0x00,0x00,0x00 for both, and when off then change redboxes offset with these: 0x41, 0x86, 0x02, 0x78
Perk Check Offset: 0x001206C8
Redboxes Offset: 0x001205C0


Blackbird
Code:
Bytes: 0x40, 0x9A, 0x00, 0xC4 for On, 0x41, 0x9A, 0x00, 0xC4 for Off
Offset: 0xEBDF4


Super Steady Aim
Code:
Bytes: 0x60,0x00,0x00,0x00 for On, 0x2F, 0x80, 0x00, 0x02 for Off
Offset: 0xAB8EC

No Recoil
Code:
Bytes: 0x60,0x00,0x00,0x00 for On, 0x4B, 0xF1, 0x84, 0xCD for Off
Offset: 0x19B244



»»» اوفستات تغير الاسم والبروفيال «««

كود:
Name Offset: 0x02000934
Class Name Offset: 0x01c3896f (Class # 1-5) & 0x01c43cf4 (Class # 6-10)
COD Points Offset: 0x020942d1
Time Played Offset: 0x02094731
Total Wins Offset: 0x0209475d
Total Losses Offset: 0x020944dd
Prestige Offset: 0x020946dd
Rank Offset (score basically): 0x020946e5
Kills Offset: 0x02094429
Deaths Offset: 0x020942f5
Assists Offset: 0x02094291
Kill/Death Ratio In Weapons Offset: 0x02094425
Wins/Loss Ration In Career Offset: 0x02094761
Headshots Offset: 0x0209440d
Amount Spent In Contracts Offset: 0x020942dd
Contracts Purchased Offset: 0x020942e1
XP Award In Contracts Offset: 0x020942e5
Return On Investment Contracts Offset (This is also amount earned) : 0x020942d9
Games Played Offset: 0x020938b1
Wager Match Earnings Offset: 0x020944d9
Unlock All Offset: 0x02094990 (Unlock All Bytes: http://pastebin.com/MxmMrR22)

والي عنده اوفستات يبني اضيفها هنا يرسلني ع السكايبي

وكذا يكون انتهينا من الموضوع

كان معك اخوكم

Red-EyeX33



all cbuf_addtext h,tsjhj h;,h] [ldu sv_gamesendservercommand trophys unlock




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الكلمات الدلالية (Tags)
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